Range, scan rate and the blind band under the turret decide whether a map converges or drifts. This guide compares what to look for and lists the parts that go with it.
Indoors, twelve metres of range is enough and more range mostly buys noise. What matters more is the scan rate against your robot's speed: a slow scan on a fast base smears the map, because the robot has moved between the first and last point of a revolution. Triangulation units are cheaper and lose accuracy past a few metres. Time-of-flight units hold their accuracy and cost more.
Assembly
SLAM without odometry works and converges slowly. Encoders give the algorithm a motion prior between scans, which cuts the search space and stops the map from folding on itself in a corridor with few features.
Assembly
Wheel odometry drifts in heading as soon as a wheel slips. A gyroscope fused with the encoders keeps the heading honest over a full mapping run, which is the difference between a map that closes its loop and one that does not.
A 2D SLAM stack runs comfortably on a small single-board computer. Give it a real power supply and a heatsink: thermal throttling shows up as dropped scans, which look like sensor faults and are not.
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